科技
透過觀察生活中的科技演進,引導學生思考物品的創新與改良並不容易,藉此帶入「創意思考」的重要。
此教學活動設計的目的希望幫助學生了解資訊科技在過去和現在是如何影響人類的生活並想像未來A I時代的生活樣貌,藉此反思科技帶來便利的同時也可能帶來那些衝擊。接著,透過NIM MAN遊戲、專題實作模擬機械學習的實作體驗,了解電腦如何利用除錯偵查學習玩遊戲,並愈來愈強大,藉此引申鼓舞學生積極面對挫折並迎接挑戰的能力。
The teaching design of this unit is designed in a step-by-step manner. Situational questions are first used to induce learning motivation, and then the concept of computational thinking is gradually introduced. The lesson unit starts from the learning flow chart, then introduces the algorithm, and finally through the simulation of solving situational problems, students can learn from the hands-on process to help students build basic knowledge and develop problem-solving skills.
透過選擇的方式釐清計畫旅行時的基本要素,藉由生活中的地圖路徑,介紹地圖與路徑的關係,使用導航與定位系統:說明資訊科技實際運用路徑規劃的原理,並進行旅行的規劃與安排。
Enhance students awareness to natural limited resources and make them
be willing to save any kind of energies to make a difference for the Mother
Earth. Students are able to acknowledge the basic theories of voltage and
currency and put it into to practice with a go-green idea.
1.學生能學會陣列的表示方式
2.學生能使用Scratch設計簡單的陣列程式
讓學生藉由操作線上排序的程式,引導學生思考及設計排序的流程,再介紹常見演算法中幾種排序演算法,最後讓學生以學到之演算法操作實際物品進行排序。
三年級彈性雙語資訊教案
四年級雙語資訊教案